Per te gaia!

Hey guys,
It has been a few days since I last had a chance to talk with you. While I was out of town at a wedding, the team has been hard at work bringing you another update for RO 2. This will be a large update (several gigs in size) due to the art/level changes that have gone into it dealing with performance and graphical improvements (which will cause some areas on the maps as well as weapons/characters in some situations to look significantly better when not in the primary light source).
We've also been actively running the stand alone beta build of the game to identify and fix stats and achievement issues. If all goes well we believe we will have this wrapped up soon.
So in summary here is what you can expect:
1) Graphical Improvements in some lighting conditions
2) Improved performance in nearly every map
3) Stats/achievements systems fixed
4) Fix of the sound loss on map change (again... this time with feeling)
5) Several minor performance enhancements in code
At the same time we will likely roll out our next update of the SDK for those who have it, fixing a few more issues (the highlight being Play In Editor).
The timing of when this update rolls out largely depends on how our testing of the stats system goes in the beta build. When we push out the next update for it, we would appreciate your help hammering at it. See you on the front!
Red Orchestra 2 - Update
Oct 07 2011 02:40:46 by Castiana
All Red Orchestra 2 servers will be automatically restarted to pickup this update. Change notes include:
Stats
-Fixed stats and acheivements being awarded when they shouldn't have been and sometimes not saving stats on ranked servers. This requires a global stat and achievement reset which will be happening soon.
-Fixed several number display issues in the profile menu and after action report
-Honor, class, and weapon experience are all currently doubled to help make up for stats lost to the reset
-A new achievement has been added which is unlocked simply by playing RO2 during the double xp for players affected by the stat reset
Gameplay
-Reloading can be interrupted by melee or switching weapons
-Fixed quick grenade not returning to the previously equipped weapon
-Fixed team wounding counting as kill
-Fixed kill assists not showing up all the time
-Fixed Countdown Time to Beat being always 0
-Fixed timers showing wrong numbers in the single player campaign
-Fixed tank AI being able to see through smoke
-Fixed tank cannon smoke shells not blocking any AI vision
Stability & Performance
- Major optimization pass on all maps should increase performance across the board
- Reduced Alt-Tab crashing
- Fixed post-processing preset resetting itself in the video settings menu
- Fixed glowing outline/rainbow colors around the screen for certain machines
- Fixed a bug causing all audio to cut out after a map change
- Graphical improvements to environments, weapons and vehicle interior - areas or vehicles/weapons not in direct sunlight now have working
specularity which will help make normal maps more visible and textures to look less flat
- New Umbra release and optimization
- General CPU optimizations
Server
-Fix for commandline setting of webadmin values not saving after multiple map changes
Everyone,
We've discovered an issue with the update in our final testing, so we'll now
be pushing this update until tomorrow morning. FYI here is the changes the
update will include:
-Fixed a bug which would sometimes cause the first click (fire, alt fire, or
ironsights) after respawning to not register.
-Player stats will now save at the end of each round in addition to the end
of the match.
-Minor tweaks to the high end of the honor level ranking. While some very
high level players may notice an honor level change their earned XP is
unaffected by this update.
-There is now a console command for any players wishing to manually do a
stats reset. The command is 'ResetStats' and must be followed by your steam
nickname for confirmation (in quotes, case sensitive) <ResetStats
"SteamNickname">. The .ini setting for resetting stats has been disabled to
prevent any accidental resets.
-Fixed a problem with music in countdown where the morale state (and music)
would jump around and transition too often.
-Fixed neutral objectives showing up in the compass as Allied objectives.
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