Max Power ha scritto:OMG![]()
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con 1 uovo mi sono spawnati 4 pulcini![]()
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non ci credo
allora non è OMG ma OGM!
Max Power ha scritto:OMG![]()
![]()
![]()
![]()
![]()
![]()
con 1 uovo mi sono spawnati 4 pulcini![]()
![]()
![]()
non ci credo
Bug Fixes:
Fixed light bug at height 255.
Corrected Zombies and Skeletons not burning in sunlight.
With this, fixed all natural light (not torchlight) being 1 shade darker than it should be, except at world creation.
Corrected birch and spruce saplings not growing at height > 127.
Bugs:
Tall grass, flowers and mushrooms under shade / darkness will light up the tile 1 more than it should be.
1.2.2 March 1, 2012
Bug Fixes:
"Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
Big trees, swamp trees and giant mushrooms generation fixed.
Snow appears on Maps again.
Bugs:
Enchanted Tools and Armor have their labels glitched.
If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
Iron Golems become passive when in water.
Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log.
In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.
1.2.1 March 1, 2012
New map file format called Anvil, allowing a new height limit (256 instead of 128).
However, in the Nether, layers 128 to 256 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.
New Jungle biome.
Added Ocelots.
Added Cats.
Added Iron Golems.
New AI for mobs
Tame wolves can have puppies.
Villagers will have children if there is room in their village.
Zombie sieges will occur occasionally at night.
Zombies break down doors on hard difficulty.
New items and blocks.
Crafting recipe for ladder now yields 3 ladders instead of 2
Crafting recipe for slab now yields 6 slabs instead of 3
Added rare drops for mobs.
Added the items Fire Charge and Bottle of Enchanting.
Added Redstone Lamps.
Added 3 new blocks textures ( ), that aren't yet used in survival (Circle Stone Brick is accessible in creative).
Changed Dispenser and Oak Sapling textures. ()
Slabs and Stairs can be placed upside-down by placing them below a block.
Placing blocks on Grass will replace it.
Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
Very rare Desert Wells can be found in Desert biomes.
Third person view may now show the sides of the player's head when rotating.
F3 has some changes and additions:
lc:
b: Shows what biome you are in.
bl: Block brightness.
sl: Sky brightness.
rl: Raw brightness.
Due to popular demand, Seed info is now "0" in SMP to avoid people recreating the world in SSP
Clouds cast very faint shadows onto the terrain and when an undead or enderman mob is in the shadows, they can resist the daylight.
Vines can now be climbed like Ladders.
Many other minor tweaks and fixes.
Bug Fixes:
Doors have been updated so that double-doors work better with redstone
Ambience works in Multiplayer
Mob spawners show the correct mob in SMP (instead of a pig)
Bugs:
Big trees are very rare in Forest, birches, pines in Taiga, swamp trees in Swamps, giant mushrooms in Mushroom Biomes
99% of the big trees are replaced by small trees, so no big trees in biomes like Mountains that could generate rare big trees
Snow doesn't appear on maps
F3 takes more resources than before, making the game unplayable on old computers
The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains")
Mushrooms are generated on bedrock layer in The Nether
In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.
gaiasso ha scritto:oggi provo
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