La caserma dell'esercito > Videogames
Battlefield V
Aragorn89:
Ma capitain uncino? -haha Il tizio con la katana? :facepalm:
Tralaltro mettono laa possibilità di costruire fortificazioni...mi ricordaa qualcosa -ghelyon
rossodentro85:
Ma sto cosa di sto femminismo. È una verità storica le donne all'epoca erano crocerossina in guerra
Aragorn89:
Si ma non erano in prima linea nell'esercito regolare. Erano al massimo partigiane.
Comuqnue il secondo video è quello interessante, ed ha meccaniche che già urlano un altro gioco.
-No Season Pass
-Launch locations are France, Africa and Rottedam and North Africa desert
-Coop Mode called Combined Arms
-Single player War Stories return
-Fortifications are things like sand ags, trenches, tank stoppers. Only supports can build offensively defense fortifications such as machine guns, field cannons and are much faster at building everything.
-Predetermined areas to build such as at flags, can rebuild destroyed buildings
-Health bar is in stages, only regen up to closet stage not to 100 anymore
-Physical interactions - every action in the game requires a player interact for things like medkits, spotting, ammo, ledge grabbing (example: healing requires walking over to a health pack, character animation to pick it up, then start healing)
-No more HUD/map spotting, spotting is based on movement/changes around you
-Much less ammo on spawn, out of ammo after a few fights, but more ways to resupply ammo in the battlefield from packs, crates, or grabbing small amounts of ammo off of bodies (all requires physical interactions)
-Revive system has a full on animation, takes a few seconds to complete, no more revive trains, takes time to complete
-Ragdolls are server side, can now drag a downed player's body elsewhere
-Any class can do a squad revive, takes longer than a medic revive, does not give full health points
-Can call for help when down such as in the trailer
-Ragdolls (player bodies) effect the environment, push down grass etc.
-Gunplay completely changed
-No more visual recoil
-Each gun has a unique recoil pattern that can be learned and mastered
-Bipods easier to use and setup
-Bullet penetration through thin wood, sheet metal, walls
-Movement change, can now dive froward, backward, left and right similar to R6 Siege prone system
-Diving has a delay to prevent dolphin diving
-Crouch sprinting is in the game
-Can burst out of widows and commando roll, no destroying windows first
-Can catch, throwback or shoot grenades
-Less grenades because less ammo
-Can tow items in the game with vehicles such as previously stationary anti-air guns, teammate can use an anti-air gun while you tow it with a vehicle
-For example, can drive a tiger tank towing a field cannon behind it or a truck towing ammo crate to resupply teammates on the front line
-Destruction explodes inwards or outwards based on where the destruction happens. Throw a grenade inside of the building? The explosion sends things outside of it. Outside of it? Breaks inwards.
-Tank driving
-haha
redAndrea:
Nell'Unione Sovietica no, avevano ruoli di combattimento di tutti i tipi, fanteria compresa.
ElPube:
Il problema di BATTLEFIELD a mio modo di vedere è il rapporto tra numero di giocatori e dimensione mappa/velocità di spostamento. BATTLEFIELD 2 era equilibrato in questo senso, forse un po' lento, BAD COMPANY col senno di poi era fottutamente perfetto.
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